Robomodo
2009
Junior Level Designer
- In Ride, the player uses the skateboard peripheral to simulate the riding of an actual skateboard in the game. The peripheral, shaped just like a real skateboard, is equipped with infrared sensors to detect motion and display it on-screen. Turning, leaning, hopping, and other actions all reflect in the game realistically
- Designed levels and its environments from concept to completion
- Designed pieces of levels for my Lead and the Senior level designer
- Wrote level design documents
- Re worked collision on many levels for memory purposes and to better match art
- Took on business trips to help promote the game and demo it
- Designed NPCs and wrote their documentation for each level in the game
- Designed for challenge mode, speed mode, and casual mode
- Promoted to Level Designer