Team and Senior Designer

  • Season 4, Episodes 2 and 5.
  • Led a multi-disciplined team to deliver high-quality, engaging AAA MMO content within an 11-month development cycle.
  • Drove creative solutions and problem-solving to meet aggressive deadlines, shrinking resources, and an increasingly high quality bar.
  • Partnered with rewards and commerce teams to create compelling reward loops and monetized in-game items that surpassed revenue projections.
  • Collaborated with marketing and community teams to deliver impactful messaging through interviews, online shows, forums, and event tours.
  • Designed and implemented scalable content supporting experiences from solo players to 100+ participants.
  • Created 19 open world events, 4 hearts, a mastery mini-game, 2 mount adventures, and episode mastery design and placement.
  • Designed spawning systems for creatures and humanoids across two maps to enhance environmental believability.
  • Designed and created 9 boss encounters scaling from solo play to 100+ players.
  • Designed and implemented 7 vista cinematics.

"Thunderhead Keep is massive, and there are plenty of opportunities for adventure, both within the keep and outside. This is all part of the new Thunderhead Peeks map, and I can't wait to go back." - Bleeding Cool

Phone

(732) 684-6468