Bungie
2020-Present
Staff Activities Designer & Creative Leader
- Lead a group of multi-disciplinary leads and ICs, shaping the long-term vision and design of the core game's activities and events.
- Lead and collaborated with multiple leads and ICs to maintain the Episode Revenant's vision and high bar of quality.
- Championed data-informed iteration, using analytics to refine activities post-launch and influence future content roadmaps.
- Elevated design quality and cohesion by establishing frameworks for combat pacing, rewards tension, and meaningful progression in activity loops.
- Streamlined cross-team workflows by implementing structured design review practices and standardized documentation.
- Mentored design peers and contributed to broader design process improvements across the studio as the Activities Craft Lead.
- Released high quality activities for; Season of the Haunted, Season of Seraph, Season of the Deep, Season of the Wish, Into the Light:
- Architected flagship seasonal activities that sustained or improved key player engagement metrics.
- Led vision, design, and delivery for seasonal activities with engagement impacts across core and casual player segments.
- Partnered cross-functionally to align teams on player experience goals, design quality, and release milestones.
- Activity Designer on the Hawkmoon exotic quests that successfully reacquired players and retained them week over week.
- Activity Designer and Feature Owner for Override, S14's 6-player match made activity.
- 4 variants across 4 destinations, and 5 races
- 3 bosses each with their own small and unique mechanic
- Feature Lead and key contributor to Dares of Eternity, the 30th Anniversary's flagship activity.
- 5 variants for each of the two encounter spaces with their own faction specific mechanics.
- Designed crafted and managed 3 unique boss experiences