<!--L1_Hallway_Start-->
<tank>
	<scene name="L1_Hallway_Start">
		<script path="L1_Hallway_Start.lua" state="Loading"></script>
		
		<actors>
			
			<!--Tank-->
			<actor name="Tank" type="actor">
				<script path="Tank.lua" table="Tank" state="Move"></script>
				<translation x="3.5" y="20.0" z="2.0"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<mesh path="Tank.msh"></mesh>
				<material>
					<diffusemap path="test/maps/tankdiffuse2.tga"></diffusemap>
					<specularmap path="test/maps/tankspec2.tga"></specularmap>
					<normalmap path="test/maps/tanknormal2.tga"></normalmap>
				</material>
				<physics>
					<mass value="1.0"></mass>
					<collisionbox height="0.5" width="0.5" depth="0.5">
							<transform x = "0.0" y = "0.4" z = "0.0"></transform>
					</collisionbox>					
					<collisioncompound>
						<collisionsphere radius="0.2">
							<transform x = "0.5" y = "0.2" z = "0.0"></transform>
						</collisionsphere>
						<collisionsphere radius="0.2">
							<transform x = "-0.5" y = "0.2" z = "0.0"></transform>
						</collisionsphere>
						<collisionbox height="0.5" width="0.5" depth="0.5">
							<transform x = "0.0" y = "0.7" z = "0.0"></transform>
						</collisionbox>
					</collisioncompound>
				</physics>
			</actor>
			
			<!--Camera-->
			<actor name="Camera" type="camera">
				<script path="GameCamera.lua" state="Follow"></script>
				<!--<script path="FreeCamera.lua" state="Free"></script>-->
				<viewangle value="50.0"></viewangle>
				<translation x="0.0" y="0.0" z="15.0"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
			</actor>
			
			<!--Lights-->
			<actor name="Light" type="light">
				<translation x="0.0" y="0.0" z="15.0"></translation>
				<color r="1.0" g="1.0" b="0.98"></color>
				<ambientcolor r="0.05" g="0.05" b="0.05"></ambientcolor>
				<radius value="50.0"></radius>
			</actor>
			
			<!--HulkBugs-->
			<actor name="HulkBug" type="actor">
				<script path="L1_HulkBug.lua" state="Patrol"></script>
				<translation x="14" y="0.7" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_HulkBug.msh"></mesh>
				<material>
				<diffusemap path="L1_hulkbug_DIF.tga"></diffusemap>
				<specularmap path="L1_hulkbug_NRM.tga"></specularmap>
				<normalmap path="L1_hulkbug_SPC.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.7">
						<transform x = "0.0" y = "0.4" z = "0.0"></transform>
					</collisionsphere>
				</physics>
			</actor>
			
			<!--FlyBugs-->
			<actor name="FlyBug" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="14" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug2" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-14" y="2" z="-10"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug3" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="9" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
	
			<actor name="FlyBug4" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-20" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug5" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-26" y="2" z="-10"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug6" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-35" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug7" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-45" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug8" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-65" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="FlyBug9" type="actor">
				<script path="FlyBug.lua" state="Idle"></script>
				<translation x="-80" y="2" z="2"></translation>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<scale x="1" y="1" z="1"></scale>
				<mesh path="L1_FlyBug.msh"></mesh>
				<material>
				<diffusemap path="L1_FlyBug_Diff.tga"></diffusemap>
				<specularmap path="L1_FlyBug_Normal.tga"></specularmap>
				<normalmap path="L1_FlyBug_Normal.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.9"></mass>
					<collisionsphere radius="0.8"></collisionsphere>
				</physics>
			</actor>-->
			
			<!--Bullets-->
			
			<actor name="EnemyBullet1" type="actor">
				<script path="Bullet.lua" table="Bullet" state="Move"></script>
				<translation x="100" y="100" z="100"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="Bullet.msh"></mesh>
				<material>
					<diffusemap path="test/maps/Bullet.tga"></diffusemap>
					<specularmap path="test/maps/Bullet.tga"></specularmap>
					<normalmap path="test/maps/Bullet.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.8"></mass>
					<collisionsphere radius="0.1"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="Bullet1" type="actor">
				<script path="Bullet.lua" table="Bullet" state="Move"></script>
				<translation x="100" y="100" z="100"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="Bullet.msh"></mesh>
				<material>
					<diffusemap path="test/maps/Bullet.tga"></diffusemap>
					<specularmap path="test/maps/Bullet.tga"></specularmap>
					<normalmap path="test/maps/Bullet.tga"></normalmap>
				</material>
				<physics>
					<mass value="1.0"></mass>
					<collisionsphere radius="0.1"></collisionsphere>
				</physics>
			</actor>
			
			<actor name="TnT1" type="actor">
				<script path="TnT.lua" table="TnT" state="Move"></script>
				<translation x="100" y="100" z="100"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="TnT.msh"></mesh>
				<material>
					<diffusemap path="test/maps/Bullet.tga"></diffusemap>
					<specularmap path="test/maps/Bullet.tga"></specularmap>
					<normalmap path="test/maps/Bullet.tga"></normalmap>
				</material>
				<physics>
					<mass value="1.0"></mass>
					<collisionsphere radius="0.1"></collisionsphere>
				</physics>
			</actor>
			
		<!--Geometry-->
			
			<!--Occluders-->

			<actor name="HallChunk01" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="12.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_HallB.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_HallB.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc00_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="8.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
				<actor name="HallChunkOcc00_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="8.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc09_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-4.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
				<actor name="HallChunkOcc09_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-4.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc01_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="12.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc01_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="12.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk02" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="28.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_A_002.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_A_002.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="L1_MetalBridge" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="0.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_MetalBridge.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.0"></mass>
				<collisionmesh path="L1_MetalBridge.msh"></collisionmesh>
				</physics>
			</actor>
			
			
			<actor name="MineShaftUpper" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="0.0" y="10.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_TankFall.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_TankFall.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="MineShaftBegining" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-4.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_PlayerStart.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_PlayerStart.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="MineShaftLower" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="0.0" y="-24.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_TankDrop.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
					</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_TankDrop.msh"></collisionmesh>
				</physics>
			</actor>
		
			<actor name="HallChunk03" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-20.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_A_002.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_A_002.msh"></collisionmesh>
				</physics>
			</actor>
			
					
			<actor name="HallChunkOcc03_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-28.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Short_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc03_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-28.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Short_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk04" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-24.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_C3.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_C3.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk05" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-28.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_G4.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_G4.msh"></collisionmesh>
				</physics>
			</actor>
			
					
			<actor name="HallChunkOcc02_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-44.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc02_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-44.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk06" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-44.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_HallB.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_HallB.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc04_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-60.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc04_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-60.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk07" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-48.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_E2.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_E2.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk08" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-52.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_F1.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_F1.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk09" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-56.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_G4.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_G4.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc05_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-68.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Short_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc05_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-68.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Short_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk010" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-60.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_E2.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_E2.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk011" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-64.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_D1.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_D1.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc06_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-80.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc06_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-80.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk012" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-80.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_HallB.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_HallB.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk013" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-84.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_G4.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_G4.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk014" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-88.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_E2.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_E2.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk015" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-92.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_F1.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_F1.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk016" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-96.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_E2.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_E2.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc07_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-96.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc07_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-96.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk017" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-100.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_C3.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_C3.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk018" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-104.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_G4.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_G4.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk019" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-108.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_E2.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_E2.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunk020" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-112.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_F1.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_F1.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc08_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-112.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunkOcc08_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-112.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Long_B.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk021" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-116.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Hall_D1.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
				<mass value="0.0"></mass>
				<collisionmesh path="L1_Hall_D1.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="HallChunkOcc010_Top" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-116.0" y="8.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
				<actor name="HallChunkOcc010_Bot" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-116.0" y="-4.0" z="4.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_Panel_Single_A.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
			</actor>
			
			<actor name="HallChunk022" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-120.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_MineDoor.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.0"></mass>
					<collisionmesh path="L1_MineDoor.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="PortalToElevator" type="actor">
				<script path="L1_NextSceneCollisionE.lua" state="NextScene"></script>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="-120.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.0"></mass>
					<collisionbox height="4.0" width="1.0" depth="4.0"></collisionbox>
				</physics>
			</actor>
			
			<actor name="HallChunk023" type="actor">
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="44.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<mesh path="L1_MineDoor.msh"></mesh>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
					<collisionmesh path="L1_MineDoor.msh"></collisionmesh>
				</physics>
			</actor>
			
			<actor name="PortalToMineShaft" type="actor">
				<script path="L1_NextSceneCollisionMS.lua" state="NextMineShaft"></script>
				<rotationeuler x="0.0" y="0.0" z="0.0"></rotationeuler>
				<translation x="48.0" y="0.0" z="0.0"></translation>
				<scale x="1.0" y="1.0" z="1.0"></scale>
				<material>
					<diffusemap path="tester_DIF.tga"></diffusemap>
					<specularmap path="tester_SPC.tga"></specularmap>
					<normalmap path="tester_NRM.tga"></normalmap>
				</material>
				<physics>
					<mass value="0.0"></mass>
					<collisionbox height="4.0" width="1.0" depth="4.0"></collisionbox>
				</physics>
			</actor>
			
		</actors>
	</scene>
	<!--<soundbank>
		<sound name = "FancyPants" format = "ogg" type = "fx" path = "test/sounds/FancyPants.ogg"></sound>
		<sound name = "Music1" format = "ogg" type = "music" path = "resources/sounds/L1_music1.ogg"></sound>
	</soundbank>-->
</tank>
