'10September
Tony Hawk Shred
Robomodo- Designed 50 percent of the snowboarding levels and 65 percent of the skateboarding levels and its environments from concept to completion
- Over saw and contributed to the creation and tweaking of many of the 'mini levels' in Shred
- Trained new hires to develop levels for Tony Hawk: Shred
- Wrote level design documents
- Worked with a proprietary engine and its tools
- Requested and managed many tool creations from programmers for design
- Worked very closely with other disciplines for a cohesive level design pipeline workflow.
- Created documentations and guidelines for Tony Hawk Levels
- Worked with the lead designer to test controls of the game and give feedback
- Took on business trips to help promote the game and demo it
- Structured and lead the level design meetings as well as documented weekly tasks
- Led the level design structure for snowboarding
- Promoted to Senior Level Designer